AE // DOSSIEREXPEDITION INTELLIGENCE

PLAYER FIELD GUIDE

Puppet (Telekinetic)

A practical Anime Expeditions unit dossier for Puppet (Telekinetic), covering its reported role, kit, traits, equipment, evolution, and recommended use.

Basic information

  • Name: Puppet (Telekinetic)
  • Rarity: Mythic
  • Element: Psychic
  • Jobs: Damage · Support · Control · Summon
  • Classification: Mythic · Psychic damage classification

Passive Skills

  • Mark: Mark the strongest enemy to increase the damage it receives.
  • Complete Control: Set enemies within range back for two seconds
  • Marked enemies can be transformed into defensive puppets after being killed.

Active Skills

  • Mark the strongest enemy to increase the damage it takes
  • Rewind enemy position
  • Marked kills converted into defense figures

Trait Direction

  • Recommendation 1: Unbound (a puppet used for damage scaling)
  • Recommended 2: Primordial (for general uptime)
  • Use the trait odds calculator before investing in crystals

Equipment recommendations (Equipment)

  • Calamity's Eye
  • AREA: Fairy King Forest (Mastery)
  • Effect: Expands Puppet's mark target utility by adding a blocking unit
  • Drop rate: 5%, 20 pity guarantee; can also be crafted at Armory Forge
  • Range supports marker coverage; summons should not be considered secondary carries

Evolution

  • Evolution Path: Puppet → Puppet (Telekinetic)
  • Material Requirements:
  • 20 Pink Sprites
  • 20 Purple Sprites
  • 1 Rainbow Sprite
  • 1 Puppet Heart
  • 5,000 Gold
  • Passive change after evolution: Complete Control will set enemies within range back for two seconds.
  • Evaluation: A practical evolution favoring boss or wave control, not a pure damage option for the shortest path

Ranking Signal

  • Consensus: Unanimous highest group rating from five sources
  • Cultivate when the Damage · Support · Control · Summon profession can solve the team gap
  • It is necessary to record separately during testing: mark coverage, rewind distance and puppet survival time (independent of individual output)
  • Test with the same boss and lineup
  • At least 10 control tests are recommended