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DATABASE DOSSIER

Anime Expeditions Traits Guide

Compare 17 Anime Expeditions traits with reported effects, rarity rates, pity thresholds, and role-based selection guidance.

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TRAIT ROUTECompare the documented role fit

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Filter the complete table, compare role guidance, and review the reroll strategy before choosing a stopping point.

Mission brief

Traits are ability modifiers that can be applied to units after acquisition. Each unit can have one trait, obtained through the trait reroll system. A good trait can significantly boost a unit's performance, but it cannot fix a unit that doesn't fit your team.

Verification: community documentation (community-reported data from July 20, 2026) Status: Reported, not confirmed. Do not calculate guaranteed spending from these values until the current client displays the same rates and pity.

Complete Trait Table

Common — Replace Later (3)

TraitEffectRatePityStop Rule
Strength 1+5% Damage14.64%NoneReplace Later
Speed 1-5% SPA (faster attacks)14.63%NoneReplace Later
Range 1+5% Range14.63%NoneReplace Later

Uncommon — Situational (4)

TraitEffectRatePityStop Rule
Enlightenment+50% Experience Gain9%NoneSituational
Strength 2+10% Damage7%NoneSituational
Speed 2-10% SPA7%NoneSituational
Range 2+10% Range7%NoneSituational

Rare — Situational to Keep (3)

TraitEffectRatePityStop Rule
Limit Breaker+15% Damage6%NoneSituational
Precision 1+10% Crit Chance, +5% Crit Damage6%NoneSituational
Precision 2+20% Crit Chance, +10% Crit Damage4%NoneKeep

Epic — Keep (3)

TraitEffectRatePityStop Rule
Bolt-15% SPA4%NoneKeep
Optics+25% Range3%NoneKeep
Investor+25% Income2%NoneKeep

Legendary — Keep (3)

TraitEffectRatePityStop Rule
Draconic+20% Damage, +50% DoT, -10% Unit Cost0.5%300 rollsKeep
Forsaken+35% Crit Damage, +35% Crit Chance, +10% Range0.3%500 rollsKeep
Primordial+35% Damage, -15% SPA, +20% Range0.2%750 rollsKeep

Mythic — Ultimate Goal (1)

TraitEffectRatePityStop Rule
Unbound+350% Damage, -5% SPA, +10% Range0.1%1,500 rollsKeep forever

Best Traits by Unit Role

RoleBest TraitAlternative
DPS Carry (long-term)Unbound (0.1%)Primordial / Draconic
Critical AttackerForsaken (0.3%)Precision 2
DoT / Damage-over-timeDraconic (0.5%)Primordial
Attack-Speed CarryBolt (4%)Speed 2
Range-Limited SupportOptics (3%)Range 2
Economy / FarmingInvestor (2%)
General PurposePrimordial (0.2%)Limit Breaker

Reroll Strategy

Tier 1: Never Reroll Past These

  • Unbound → 0.1% rate, 1,500 pity. The ultimate goal for any end-game carry.
  • Forsaken → 0.3% rate, 500 pity. Stop immediately for crit-based units.
  • Primordial → 0.2% rate, 750 pity. Best general-purpose trait.
  • Draconic → 0.5% rate, 300 pity. Keep for DoT units.

Tier 2: Acceptable Stops

  • Bolt (4%) → Great for attack-speed units.
  • Optics (3%) → Good for range-limited units.
  • Precision 2 (4%) → Decent for crit carries.

Tier 3: Replace When Possible

  • All Common and Uncommon traits are temporary.
Note: Trait rerolls are expensive. Set a budget per session and stick to it. A well-placed Rare trait beats a bankrupt account chasing Unbound.