Mission brief
Reported from community documentation · Reviewed July 18, 2026
Basic Info
| Field | Value |
|---|---|
| Name | True Saint (Holy) |
| Rarity | Exclusive |
| Role/Jobs | Damage · Support |
| Damage Type | Magical |
| Rarity Classification | Exclusive · Magical |
| Ranking Signal | Role split: generally A/support value, but C when judged only as late-game DPS |
Kit / Skills
| Category | Details |
|---|---|
| Passive | Marks enemies for critical detonations |
| Active (Seize) | Can temporarily take damage from three nearby allies to power its active window |
| Evolved Passive | Seize temporarily borrows damage from the three strongest units in range |
Trait Direction
| Aspect | Recommendation |
|---|---|
| Primary | A relevant mid-tier crit or damage roll; avoid an expensive chase early |
| Note | A mechanically relevant owned trait can be better account value than chasing a rarer headline trait |
Evolution
| From | To | Materials |
|---|---|---|
| True Saint | True Saint (Holy) | 5 Blue Sprites · 5 Green Sprites · 5 Red Sprites · 5 Yellow Sprites · 5 Pink Sprites · 5 Purple Sprites · 1 Rainbow Sprite · 1 Holy Pendant · 5,000 Gold |
Broad material spread and a team-dependent active make this a composition decision, not an automatic first evolve.
Evolved Passive: Seize temporarily borrows damage from the three strongest units in range.
Equipment
| Status | Details |
|---|---|
| Unit-specific equipment | No unit-specific match in the reviewed equipment table. Do not assume absence means "no equipment" — only means current 17-item source table has no named exclusive record matched to this unit. Compare live rolls by bottleneck. |
Recommended Usage
- Build when Damage and Support roles solve a real team gap
- A composition decision, not an automatic first evolve — team-dependent active
- Test protocol: freeze conditions → measure kit's real job (record three contributing allies, compare boss window before/during Seize) → keep outcomes separate → repeat with labeled sample
- Avoid expensive trait chase early; mid-tier crit or damage rolls are sufficient